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Gw jualan niyyy, video tutorial 3ds MAX.. klo mo order tinggal PM gw aja ke some_trash_email@yahoo.com

FREE DOWNLOADnya paling bawahhhhhhhhhhhhh.. (maklum lahh, web designer kacangan..hehe)

 

>> VIDEO TUTORIAL 3dsMAX <<

(*all of the video are in CD Format, each CD cost Rp.15,000)

 

1. Learning Discreet 3ds max 6 with: George Maestri (2CDs) 7 hours

Learning Discreet 3ds Max 6 with George Maestri is a movie-based workshop developed to help users become comfortable with the basic features and techniques of the Windows-based software and to build a strong foundation in the principles of designing in 3D. The title begins by introducing 3ds max's interface and application workflow and advances to cover important features such as polygonal modeling, texturing, animation and rendering. Exercise files for the Windows platform accompany the title, allowing you to follow along and learn at your own pace. The exercise files are included

http://movielibrary.lynda.com/html/modPage.asp?ID=77

 

2. Character Animation in Discreet 3ds max 6 with: George Maestri (2CDs)  7 hours

Character Animation in Discreet 3ds max 6 with George Maestri is a movie-based tutorial designed to help new and existing 3ds max users understand 3ds max's character animation toolkit. The training takes the user through the Dope Sheet, Curver Editor, and many other animation tools. The training also steps the user through the fundamentals of character animation, from basic movement to advanced dialogue animation. This tutorial comes with a complete set of exercise files which include several completely rigged characters, allowing you to follow along and learn at your own pace. The exercise files are included

http://movielibrary.lynda.com/html/modPage.asp?ID=95

 

3. Character Rigging in Discreet 3ds max 6 with: George Maestri (1CD) 4 hours

Character Rigging in Discreet 3ds max 6 with George Maestri is a movie-based tutorial designed to help new and existing 3ds max users understand 3ds max's character rigging and skin deformation tools. The training takes the user through building skeletons, setting up Inverse Kinematics (IK), facial animation, skin deformation, and creating and wiring sliders -- stepping the user through rigging an entire human character for animation. The training also covers skeletons for animals as well as replacement animation. Character Rigging in Discreet 3ds max 6 comes with a complete set of exercise files, including a fully rigged human character with over 30 facial expressions, allowing you to follow along and learn at your own pace. The exercise files are included

http://movielibrary.lynda.com/html/modPage.asp?ID=94

 

4. Modeling in Discreet 3ds max 6 with: George Maestri (2CDs) 10 hours

Modeling in Discreet 3ds max 6 with George Maestri is a movie-based tutorial designed to help new and existing 3ds max users explore complex modeling in 3ds max. The training takes the user through the steps needed to model a complete human character, as well as a realistic automobile. Tools covered include polygonal and subdivision modeling, patch modeling, and NURBS modeling. Exercise files accompany the training, allowing you to follow along and learn at your own pace. The exercise files are included

http://movielibrary.lynda.com/html/modPage.asp?ID=112

 

5. Texturing and Lighting in Discreet 3ds max 6 with: George Maestri (2CDs) 7 hours

In Texturing and Lighting in Discreet 3ds max 6, George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max. The title steps you through designing materials, mapping textures, and lighting scenes as well as creating shaders, lights, and cameras for both Mental Ray and Max’s Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics, and global illumination.

http://movielibrary.lynda.com/html/modPage.asp?ID=122

 

6. 3DS MAX Foundations: Lighting & Materials (1CD)

3DS MAX Foundations: Lighting & Materialsis a video tutorial kit that covers lighting and surfacing techniques under the 3DS MAX platform. The topics covered range from Scanline rendering to Final Gathering and Global Illumination using Mental Ray. Various examples explore serveral surfacing techniques to generate intricate material networks,

ranging from Procedural mapping to masked Photoshop texturing.

This kit is comprised of 41 videos and runs for more than 5 hours! If you already bought ArchiCD and enjoyed it, then this is the natural evolution to refine your lighting and surfacing skills.

As a bonus, several modeling tips are included as strategies to make your model react better to light, such as filleting and chamfering of irregular objects.

 


Topics Covered


   


* Light Manipulation workflow

    * Include / Exclude

    * Decay / Attenuation

    * Hotspot / Falloff

    * Shadows

    * Screen set modeling

    * Screen set lighting / Area shadows

    * Stroboscope Effect

    * Displacement with MRay

    * Falloff map

    * Water splotches on wood

    * Cave Modeling

    * Cave Materials

    * Cave Lighting

    * Deep water

    * Theatrical Projection

    * Old movie Projection

    * Flickering movie Projection

    * Faking Global Illumination

    * Ambient Occlusion

    * Procedural Mapping

    * Procedural Mapping Lights

    * Skylight 1

    * Lighttracer

    * Final Gathering 1

    * Final Gathering 2

    * Final Gathering 3

    * Skylight 2

    * Sunlight

    * Modeling with Lattice

    * Global Illumination 1

    * Global Illumination 2

    * Outdoor Lighting

    * Glossy Reflections

    * Alpha Channels

    * Chamfering edges

    * Modeling with Shell

    * SubSurface Scattering

    * Modeling Columns and Arches

    * Unwrap UVW exposed

    * MAX -> Zbrush -> MAX


http://www.imagedropbox.com/images/vat2004/new.jpg

 

7. ArchiCD II for 3DS MAX

ArchiCD II: The Atrium is the sequel to ArchiCD I, or Architectural Modeling and Rendering for 3DS MAX.

ArchiCD II builds on the concepts learned in the first volume, and expands on them, using a variety of new and efficient techniques in Architectural Modeling. The construction method used in ArchiCD II is different than the one used in ArchiCD I, making Archicd II a natural progression in modeling.

For the Lighting of the Atrium, the author uses Mental Ray 3.4 in a variety of approaches, to create photorealistic lighting in Daytime and Nightime environments.

As a bonus, several tips and tricks videos are included, such as HDRI lighting, Global Illumination with Animation, and Controlling Final Gathering maps.

 

Topics Covered (4 hours of instruction)


    * Creating Sections

    * Arches

    * Floor

    * Arcades

    * Windows

    * Crossing Vaults

    * Ornaments

    * Doors

    * UV Mapping

    * Lighting Setup

    * Final Gathering

    * Occlusion

    * Nightime

    * Lamps

    * Night lights setup

    * Nightime FG

    * Texture Creation

    * Color Correction

    * Falloff Limits

    * FG Bounces

    * FG and Animation

    * HDRI


http://www.imagedropbox.com/images/vat2004/newpic.jpg

 

8. Turbo Training Advanced Visual Effects for 3Ds MAX

If you're looking for training beyond the basics, then the Advanced Visual Effects DVD is for you. This DVD volume (part of the new Turbo Training collection) contains over 14 hours of material from special effects creator and Particle Flow master Allan McKay.

Aimed at intermediate and advanced users, the Advanced Visual Effects DVD showcases much of Allan's talent and techniques for producing incredible animation using 3ds Max and the Particle Flow particle system. Starting with simple examples, Allan works up to more complex effects including generating procedural tornados and volcanoes, as well as a drip system that must be seen to be believed. He also covers topics including the use of procedural materials, reactor 2 physics basics.

Additionally, an entire section is devoted to his use of Autodesk Certified Animation Plug-in AfterBurn 3, showing how he makes believable explosions, ground fog, clouds and more.

Just look at the DVD index:

 


I. Particle Flow Basics

    1.1 - Introduction

    1.2 - Tests

    1.3 - Going thru Events

    1.4 - Particle Loops

    1.5 - Building Flows

    1.6 - Deflectors

    1.7 - Freeform Demo

 

II. Simple Particle Effects

    2.1 - Attract Particles

    2.2 - Push Particles

    2.3 - Velocity Tests

    2.4 - Ocean Whitecaps

    2.5 - Sequential Dispersion

    2.6 - Flocking Birds

    2.7 - Laser Airstrike

    2.8 - Procedural Footprints

    2.9 - Ion Cannon

    2.10 - Sticky Fluids

 

III.   Using Procedurals

    3.1 - Creating a chasm

    3.2 - Eroding a Planet

    3.3 - Craggy Surface

    3.4 - Conform to a Surface

    3.5 - Acid Burn

 

IV. AfterBurn Effects

    4.1 – AfterBurn Combustion Intro

    4.2 – AfterBurn Clouds

    4.3 – Explosion Type I

    4.4 – AfterBurn Fog

    4.5 – Fog Bank

    4.6 – Explosion Type II

    4.7 – Asteroid

    4.8 – Fireball

 

V. Dynamics & Reactor

    5.1 – reactor 2 Basics

    5.2 – Fracture Part I

    5.3 – Fracture Part II

    5.4 – Particles and Geometry

 

VI. Advanced Effects

    6.1 – Volcano

    6.2 – Tornado

    6.3 – Drip System Part I

    6.4 – Drip System Part II

    6.5 – Drip System Part III


http://www.imagedropbox.com/images/vat2004/neew.jpg

 

9. Modeling4ever Vol. 1 "Car modeling"

The Evermotion Team is proud to announce the 1st volume of our new training DVD series about modeling - Car modeling.

Have you ever dreamed of modeling your own car? Have you ever been jealous of someone's gallery of perfect vehicles? You don't have to be any more.. thanks to this DVD tutorial, you will be well on your way to becoming a professional car modeler. In just a few days, you will gain knowledge that would otherwise take months.

This training video will show you step by step how to model a detailed car in 3ds max 6. This is a perfect course about modeling which will show you all the most important functions of poly modeling and a lot of tips and tricks that will help you making your own car in cg. Professional voiceovers made by a native speaker will lead you through all the chapters providing a comfort of learning.

In the 2 hours of material you will find:

    * How to set up the scene and place blueprints

    * How to start modeling a car

    * "step by step" guide through all the hardest car elements;

    * A lot of useful tips regarding the hardest parts of modeling a cg car, like lights, windows or tires;

    * How to build fast and matching interiors;

    * Plus many more...

http://www.imagedropbox.com/images/vat2004/car4ever.jpg

 

10. Global Illumination: Exteriors, V-Ray Lighting Techniques with Christopher Nichols

Features:

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described.

From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting. Over 3 hours of lecture.

 

Principles of Global Illumination

Specular and Diffuse Reflection

Comparison of Different Techniques

Sky Lights

Image Based Lighting

Using HDRIs

Animation Issues in GI

Baking Lighting Animation

01: It Is All About Reflection

02: Methods of Producing Diffuse Scatter

03: Environment Light

04: Image Based Lighting

05: Lighting an Exterior Scene

06: Changing the Mood

07: The Problem with Animation

08: Animation for Large Scenes

http://www.thegnomonworkshop.com/img/dvd_covers/cni01_cover.jpg

 

11. Afterburn Masters 1

This DVD introduces Sitni Sati's 3dsmax volumetric particle rendering system, Afterburn to the advanced level Particle Flow user. Allan gives you an overview of the Raymarching technology behind the system and goes on to guide you through the user interface and a number of practical examples that demonstrate the myriad of uses Afterburn can be put too. Later, he gives a valuable insight into optimisation techniques and the best tricks and approaches to Afterburn's use, that give you an insight into its use for special effects in Film, Television and Games special effects.

This DVD is aimed at the intermediate to advanced level 3dsmax Particle Flow user, that needs to get the most out of Afterburn. The DVD assumes that the user is well versed with Particle Flows operation, though it does not assume any prior experience with the Afterburn system itself.

http://img506.imageshack.us/img506/2134/packshot5ut.jpg

 

12. Afterburn Masters 2:Fireball 
http://img527.imageshack.us/img527/2258/packshot23qp.jpg
In this DVD Allan McKay takes you through the real world scenario of creating a huge fireball bursting down the passenger aisle of a commercial jet. The tutorial covers such topics as tackling the creation of the various effect elements, including a Birth Script Operator to facilitate the fireball ripping chairs from their bases as it tears through the aircraft. The tutorial then goes on to cover the creation of the various render elements needed for the final effect and culminates in Allan taking you through a test composite to produce a final film quality effects shot.
This DVD is ideal for advanced users that are comfortable with Afterburn and Particle Flow and who want to take their skills to the next level. It is an exploration of a real world scenario and will give even advanced users a very valuable insight into a real world effects shot pipeline.
 
13. Afterburn Masters Vol 3: Air Strike
In this DVD Allan tackles a real world production scenario using a highly procedural workflow. He demonstrates how to use a combination of Particle Flow and Afterburn to form a flow that creates an air strike by a squadron of bomber jets. Each jet drops a bomb and this triggers a chain of events that leads to a number of effects that cascade from the original bomb release. A perfect example of how to push your Particle Flow and Afterburn based effects to a higher level and make your particles truly think for themselves!
This DVD is ideal for advanced Particle Flow users and those that are comfortable in using Afterburn. It is an exploration of procedural methods using Particle Flow to achieve a complex real world production level effect.
 
14. Advanced Modeling1: Sub-D Creature Modeling
http://www.geocities.com/nepilk/pic/packshot.jpg
In this DVD Dominic will take your through an advanced and structured approach to Sub-Division based creature modelling. He lays the foundation with a well planned and analyzed set of concept sketches that allow him to plan his models form from the outset. From here he builds the model in three distinct stages, with each stage forming a solid foundation for the next. Finally he takes you through some adjustments steps that give his model that extra realism and to ensure it functions well within a production pipeline.
This DVD is ideal for intermediate and above modellers with a firm understanding of the principles of Sub-Division modelling. Its an invaluable learning resource for modellers working within any production discipline. 
 
15. CG Academy: MAXScript Fundamentals
In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.
Chapter Info:
Ch 01: What is MAXScript
Laszlo explains what a scripting language is and how MAXScript fits into this picture.
Ch 02:Accessing the MAXScript Listener
Laszlo explains what the MAXScript listener is and how can we access it.
Ch 03: Basic Concepts – Variables
An introduction to some of the basic concepts involved in scripting, starting here with Variables.
Ch 04: Properties
What are object properties?
Ch 05: Functions
What are Functions, what can we do with them?
Ch 06: Evaluation
Laszlo explains how a line of MAXScript is evaluated by 3dsmax and what implications evaluation has on our scripting.
Ch 07: Script Editor & Macro Scripts
An introduction to the Script Editor and Macroscripts.
Ch 08: The Tree Creator Script
Laszlo starts a practical tutorial on how to make a script to populate a plane with fir tree models.
Ch 09: Class Definitions & Property Inheritance
Within the Tree tutorial Laszlo explains what Class Definitions are and how Property Inheritance works.
Ch 10: Function Definitions
We need functions to make our Tree Creator script work, Laszlo runs through how to do so here.
Ch 11: Accessing Data & Simple Matrix Maths
How can we access the vertex data for the tree landscape mesh and then position the trees on those verts using some basic Matrix math.
Ch 12: Controlling Script Flow, For Cycles
We need to repeat the tree placement action for each vertex , so here Laszlo shows how For Cycles can be used to do so.
Ch 13: Fool-Proofing Your Scripts
So now our Tree script works, here Laszlo shows how we can put measures in place to stop errors occurring with it when in practical use. 
 
Ch 14: Scripting Tips and Tricks
Laszlo finishes off by running through a number concepts, tricks and tricks that can help you when writing your own first MAXScripts.
 
16. Rigging for 3DS MAX 6
Introduction to Rigging is a 7-part video tutorial that explains, in full detail, the theories and  techniques behind creating a full-body human rig in 3DS MAX 6. The author starts from scratch  and uses bones, constraints and wire parameters to create a custom rig. 
Detailed info (total of 7 videos)
The process of   creating bones inside a mesh.
The process of   creating  IK handles.
The process of   parenting bones and IK handles.
The process of   creating wire parameters.
The process of   color coding the rig.
The process of   adding Spline IK.
The process of   assembling the complete human rig.
 
17. Global Illumination:Interiors
Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray's photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful
technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light. Over 3 hours of lecture.
 
18. Intermediate Rigging 1
In this DVD Paul will take you through rigging the Ogre's Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.  
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy
to use and fast to work with.

 

…More 2 come VIDEO TUTORIAL, update everyday!!

 

FREE DOWNLOADS :

 

1. 3D TOTAL TEXTURES vol.1  (366mb) RAR Passw:1111111111

http://rapidshare.de/files/12821525/TT.v01.part1.rar
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2. 3D TOTAL TEXTURES vol.2  (427mb) RAR Passw:1111111111

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3. 3D TOTAL TEXTURES vol.3  (366mb) RAR Passw:1111111111

http://rapidshare.de/files/12845404/TT.v03.part1.rar
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4. Archvision RPC College Students Vol 1 (Split File)
http://rapidshare.de/files/10483662/College_Student_vol.1.001
http://rapidshare.de/files/10483943/College_Student_vol.1.002
http://rapidshare.de/files/10483991/College_Student_vol.1.crc
 
5. Archvision RPC Automobiles Vol 3
http://rapidshare.de/files/10490794/Automobiles_Vol_3.001
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http://rapidshare.de/files/10521875/Automobiles_Vol_3.003
http://rapidshare.de/files/10519934/Automobiles_Vol_3.004
6. 3dsMAX Renderer (V-RAY, MAXWEL, BRAZIL, Final Render)

http://clothing.go2.icpcn.com/renderdown.htm